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Terminator Salvation Review

Gamespot Review (PC)

This bare-bones movie tie-in is like a machine with synthetic rubber skin: it's not fooling anyone and you should stay away from it.

The Good

  • Postapocalyptic LA looks suitably ruined
  • Interesting cover mechanic.

The Bad

  • Simplistic, repetitive combat
  • Only five hours long; full retail price
  • So-so visuals hamper cutscenes
  • Problematic on-rails sequences
  • Doesn't convey any sense of drama or excitement.

If you've ever wondered why movie tie-in games have such a bad reputation, Terminator Salvation can provide an instructive example. Though this third-person shooter is technically sound, it seems to rely entirely on the presumption that you'll be so jazzed to be playing as characters from the movie that you won't notice how boring and shallow the action is. Most of the game has you jogging from skirmish to skirmish, fighting the same three enemies and using the same cover-and-flank maneuver. This quickly becomes repetitive despite the fact that the environments are diverse and detailed, and the few on-rails sequences fail to inject any substantial excitement into the proceedings. The campaign is only about five hours long, there is no online component, and the only multiplayer option is playing the campaign in split-screen mode. It's a sparse effort, yet it is brazenly offered at full retail price. Suffice it to say, it isn't worth it, and even Terminator fans looking for a futuristic fix should prepare for disappointment.

It's like shooting clay pigeons, only without the difficult trajectory.

The game is set two years before the events of the movie, and though it features some of the actors from the film, Christian Bale is notably absent. The story chronicles a particularly foolhardy mission, and it does a reasonably good job of depicting John Connor on his journey from foot soldier to leader of humankind. There are a lot of cutscenes (sometimes too many) that help lend the game a cinematic feel, but the not-so-great character models and general blurriness keep them from feeling dramatic. The thoughtful and detailed environments do a better job of setting the postapocalyptic stage, the PC sports higher resolutions than its console counterparts. Unfortunately, the system requirements are relatively high, and the video options are laughably limited. You can tweak your resolution, aspect ratio, and brightness, leaving players hoping for scalability out in the cold.

Regrettably, the action isn't as diverse as the environments. You spend the majority of your time in Terminator Salvation on foot, moving from location to location and dispatching mechanical menaces along the way. You move at a light jog unless you are sliding between cover positions using the clever radial movement menu. A semicircle pops up when you are in cover and point yourself toward another cover position, allowing you to select a new spot to move to. This mechanic makes maneuvering around the battlefield slick and easy, though it is plagued by inconsistency that can leave you exposed to enemy fire or trapped in a corner. Your AI teammate(s) can get you out of a jam by distracting the enemy or firing at its weak point, but they too are prone to inconsistency and aren't fond of using more-powerful weapons or explosives.

So it's up to you to grab the rocket and grenade launchers when you come across them and use them to take down tough enemies, such as the flying Hunter-Killers. With the exception of these HKs and a few other special guests, you fight only three types of enemies throughout the entire game. Each of these is weak to a specific munition, of which there are three loose categories: bullets, shells, and explosives. The three enemies match up to the three munition types, and this simple correlation makes combat very formulaic: destroy the flying drones with shells, shoot the crablike robots with bullets in their weak backsides, and blast the humanoid T-600s with explosives. You can obliterate weaker enemies with explosives, of course, but then you'll have to expend a huge number of bullets on the tougher ones to bring them down. This combat design essentially forces you to use the same simple tactics throughout the entire game. You get into cover, blast the enemy with the appropriate weapon, and flank when necessary. The only real threat is getting caught out in the open and riddled with bullets, or getting meleed by a T-600 (which can kill you with a swing of its arm even if it's five feet away and there is a barrier between you). With some light maneuvering, these threats are easily avoided, and enemies are more than happy to vigorously shoot at your cover position, waiting for you to destroy them.

At least the plants are thriving amid the apocalypse.

This repetitious combat is broken up by a bunch of on-rails sequences that put you on the back of a vehicle manning a weapon with unlimited ammunition. These sections are a good change of pace, but they are too lackluster and awkward to be fun. You never get to drive the vehicle, which could have been a thrill on the perilous ruined freeways of postapocalyptic Los Angeles, and it seems that the coolest stuff that happens is conveyed by a cutscene that disconnects you from the action. Shooting your enemies in these sequences is a bit tricky, and not just because you are both moving at high speeds. Your targeting reticle will often drift inappropriately, as if you were standing on a Roomba in the back of your vehicle instead of hunkered down in a fixed position. The struggle to compensate for your vehicle's motion, your enemy's motion, and your mysterious drift makes these sections more challenging and less fun.

Terminator Salvation is a completely linear adventure without any collectibles or hidden goodies to search for. Every weapon is highlighted with a green outline that is visible through walls, so you won't spend any time dillydallying. You can complete the story in under five hours, at which point your only options for replay are to play it in split-screen with a friend or to try it on a harder difficulty setting. This no-frills attitude runs throughout the whole game and reveals Terminator Salvation for what it is: a stripped cash-in attempt packed with dull, uninspired, and repetitive action.

Editor's Note: As detailed in this news story, the retail PC edition of Terminator Salvation is being recalled because of a problem that prevents it from being installed successfully. This problem doesn't affect the Steam version of the game that we reviewed, however.

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Classic game room Review (XBOX360)

Classic Game Room HD reviews TERMINATOR SALVATION for the Xbox 360, this game is also available on PS3, PC and iPod (no, I'm not kidding).

Play as John Connor and wipe the floor with Skynet using machine guns, shotguns, grenade launchers and RPGs. Blast those robots back to the 20th century!

This CGRHD review of Terminator Salvation the video game has gameplay footage from Terminator Salvation on Xbox 360 (and PS3 looks the same) showing gameplay of the game play in action during gunfights, combat and flanking maneuvers.

Developed by Grin this game has a very similar look and feel to Wanted: Weapons of Fate, but with less stuff in it. Terminator Salvation is a fun game to be sure... wasting Terminators, skinjobs and crab like tank thingies. Just don't expect a very long game. On the other hand gunfights are entertaining, it has the cool Terminator music score and blowing up enemies looks and sounds great. Flank most of the bad guys to shoot them in the back, blast the guys out of the air with the shotgun and even take control of one of those HUGE tank robot things from the beginning of James Cameron's 1984 movie, The Terminator.

Terminator Salvation is a 3rd person perspective TPS shooter with first person shooter elements. Swap guns on the go, lob grenades and blast those metal muthaf---- shut yo' mouth! DAMN! Earn 1000 Achievement points in the Xbox 360 version in a single playthrough and rid the earth of Skynet... sort of, at least until the movie. The events in Terminator Salvation the video game take place before the Terminator Salvation movie. Fun game, I just wish it was longer and had more to do.

Classic Game Room HD reviews the Terminator video game for Xbox 360 and by default other video game consoles right here on CGRHD, the place for the dopest down def classic and modern reviews on the Internet or in the ocean or anywhere else that exists. In fact, CGRHD is the epitome of hype and rules realms that don't even exist.

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IGN Review (PS3)

Terminator Salvation is a relaunch of the film franchise featuring Christian Bale's gravitas, amazing set pieces and slick camera work. The videogame version has none of these things. Christian Bale has been replaced by a non-descript actor, the action is fairly tame throughout and the cutscenes are stunningly ordinary. And yet despite the poor presentation, there are some clever gameplay elements that make Terminator enjoyable. Too bad that joy only lasts a handful of hours before the credits roll.

Taking place two years prior to the upcoming film, Terminator Salvation follows one day in the life of would-be savior of mankind John Connor. Los Angeles has been lost to the machines and the resistance is pulling back to regroup, but some of Connor's men have gotten themselves captured by Skynet. While the leaders of the resistance (Connor is still an up-and-coming punk) are willing to sacrifice the few for the good of the many, Connor goes rogue to save his buddies. And that is the entire plot of Terminator Salvation. There are no unexpected twists or insight into John Connor or the formation of the resistance. It's just an excuse to go from point A to B and fight many machines along the way. Not exactly the worst idea for a game, but it's certainly not very deep.

Terminator Salvation seems, ironically enough, a victim of time. There just wasn't enough to create a full game. There are a few moments that lack any cinematic punch. For example, early on you battle an HK (big flying ship) from inside the ruins of a building. When you finally shoot it down, you're told it's crashing into the building. But there's no cutscene that shows this awesome moment and nothing visually spectacular happens in-game. It's a dud, and many more moments like this fall flat throughout the four-hour adventure.

Check out our Terminator Salvation video review.Simply put, the presentation is shockingly poor. Bad acting, ugly cut-scenes, no Christian Bale, and a few story elements that are outright hilarious. The best and worst moments in Terminator Salvation are intertwined. The one shining cutscene (and coolest gameplay segment) is when the massive Harvester machine comes around scooping up humans. As I ran from this metal beast, I thought, "Damn, I can't wait to fight that thing later on." That leads to the worst moment in Terminator Salvation. Towards the end, one of your teammates warns, "The Harvester is still out there." Connor says not to worry, he'll handle it. The next scene shows Connor underneath a snoozing Harvester. With a few turns of a monkey wrench the Harvester is now yours to command. Wha??

Though there are definitely some rough elements to Terminator Salvation, the future isn't completely bleak. The gameplay is smartly crafted and often quite engaging. Salvation is a third-person cover shooter with skirmishes taking place in impromptu arenas throughout the ruins of L.A. Instead of worrying about progressing from cover to cover, moving from the back to the front, fights take place in 360 degrees. The machines are heavily armored and for most, you need to flank them to get at their weak spots. That's only possible by creating combat zones "in the round." Aiding this cover system is a radial menu that highlights a half-dozen angles you can take for cover. It's a great system and the one standout in an otherwise ho-hum movie-licensed game.

The enemy AI is tough and, I have to say, follows a logical attack pattern. The T-600s (humanoid terminators) go straight at you. They don't care about cover or flanking or protecting themselves -- they just walk forward and fire. The Spider is the most cautious, constantly realigning itself to keep its near-impervious frontside towards its attackers. Sometimes the Spider is too good (and too defensive), making it difficult to pull off flanking maneuvers. It seems more focused on you than your AI partners. This often turns you into the bait, leading the Spider to turn its back on your AI allies so they can destroy it. But your AI pals are sometimes total idiots and won't always take advantage of these moments.

Things are much better if you play cooperatively with a friend. As long as your friend isn't an idiot, you'll have an easier time getting to the weak side of the machines. The bad news is that there is no online co-op. It's split-screen only. Like I said, this is a game that just didn't have enough time to be fully fleshed out.

If you're on the fence about Terminator Salvation (and I think it's decent enough to be so), know that this is a very short game. I beat it in under four hours. There is no exploration, no items to collect, no cool Achievements/Trophies to earn outside those for beating the game. That should pretty much push you over to one side of that fence.

Closing Comments
The future isn't set. That means you still have time to cancel your preorder of Terminator Salvation. A harsh statement, certainly, but considering the latest in the man vs. machine saga can easily be completed in four hours, it's an accurate one. While Terminator Salvation has some good ideas and is fun at times, it lacks any replayability. And more importantly, it lacks the star of the film, which is a rather curious omission. Fans of the Terminator series or Achievements/Trophies should definitely rent this one, but it by no means merits a $60 purchase.


Credits : Gamespot, Classic Game Room, IGN, Youtube

Command & Conquer: Red Alert 3 Review

Gamespot Review

Red Alert 3 is a raucously fun strategy game that overcomes its issues with both style and substance.

The Good

  • The story and cutscenes are wonderfully corny
  • Fully cooperative campaign gives standard missions new life
  • Each faction is fun to play thanks to cool, balanced units
  • Vibrant visual design and smooth performance.

The Bad

  • Problematic pathfinding and other glitches
  • Clunky co-op invite system.

Where else but in the Red Alert universe could you pit transforming mechs against bears, or decide the fate of your mission by attacking floating fortresses with intelligent dolphins outfitted with sonic disruptors? Command & Conquer: Red Alert 3 doesn't take itself seriously, but that's what makes it so much fun to play. This is the most rambunctiously over-the-top strategy game to reach store shelves in years, filled to the brim with laugh-out-loud cheesiness and a cheerful disregard for political correctness. Underneath that kookiness is a fairly standard RTS with some noticeable flaws, but it's a great one nevertheless, thanks to entertaining units, a strong multiplayer component, and support for an online, fully cooperative campaign--a first for the genre.

Doing the time warp again.

So here's the setup, told in a hysterically overacted cutscene that could have been ripped directly from a bad sci-fi flick: Russian leaders, including the premier (played by a heavily accented, wonderfully hammy Tim Curry) travel back in time to kill Albert Einstein. The theory is that doing so will change the course of history, causing the Soviet Union to dominate as a world power. Instead, this bit of time tampering gives rise to a new threat, the Empire of the Rising Sun--and, of course, more broadly played histrionics. The whole thing is a live-action riot: JK Simmons as US President Ackerman is all anticommie swagger, and George Takei scrunches his face into superserious knots as the Emperor. Then there is Jenny McCarthy as Tanya, stroking an enormous toy gun in one scene, holding a sexy pose but still prepared to slit a man's throat in another. Skimpy, ill-fitting costumes, blatant computer-generated graphics, and bad accents--it's all quite wonderful, with tongue firmly planted in cheek.

All three factions--Soviets, Allies, and Empire--are fun to play, and though not dramatically different from each other, they’re distinct enough to make each of them feel fresh. For instance, Allied structures can be placed only after fully completed within the build queue (a standard C&C mechanic), whereas Soviet refineries can be placed immediately and assembled afterward. The new faction for the franchise, Empire of the Rising Sun, is even more flexible in this regard, but it also requires a bit of micromanagement. In this case, you queue up movable vehicular pods called cores that then unfurl into the appropriate structure. Additionally, most Empire structures (with the exception of defensive turrets) can be placed anywhere without the fetters of a nearby base, which makes them the easy choice for players who like to establish an early presence across the entire map. Of course, these differences extend to ore refineries, but in all cases, resource collection is more measured than in prior C&C games. Gem fields are gone, which makes ore mines your only source of income. The method of implementation is a departure for the Red Alert franchise, given that it generally means a one-to-one ratio of ore collectors to refineries and a resulting slower pace.

Nevertheless, a slower economy doesn't make for less explosive gameplay, and each faction boasts a number of awesome units to throw into the fray. Some of them, such as attack dogs and flak troopers, are carryovers from previous games. But no matter whether you're using familiar units or new ones, clashes are fiery and tense, especially when you've grasped the nuances of each unit's secondary mode. This is particularly true when playing as the Empire, considering that most of its units are more than meets the eye; they transform between two distinct states with differing strengths. For example, the mecha tengu can attack infantry from the ground or do antiair duty in the skies. This flexibility translates to most Empire units, making them fun to use as long as your finger is hovering near the F key on your keyboard, which toggles between unit abilities.

This isn't to say that Soviet and Allied units aren't equally entertaining to use. All factions use ground, air, and sea units, with many of them doing double duty in water and on land. For example, the ever-helpful Soviet bullfrog can transport troops across land and water (and can amusingly spew infantry a good distance with its man-cannon). Late-game skirmishes bring the best and most fun-to-use units, such as the Allied aircraft carrier, which sends a squadron of drones into the fray and is one of Red Alert 3's most autonomous naval units. The campaign introduces these units with style, and the size to which some of its maps expand will often keep you busy across the entire map, particularly during the frantic final missions.

Some units are helpful on land--and at sea.

The gameplay twist within the campaign is the addition of a co-commander. If you play on your own, this position will be granted to an AI player of a fair level of competence, and you'll be able to issue basic one-click commands, such as "hold this spot" or "attack this structure." There are also some contextual commands when mission objectives get more intricate and require very specific actions, such as destroying a reactor or capturing a building. This addition makes the largest campaign missions feel wonderfully dramatic, with engagements scattered across the map involving not just your own units but friendly ones as well. It also adds a bit more oomph to the light puzzle-solving missions so common to the genre ("take these three units and follow these specific instructions"), because it requires the assistance of your compatriot. On the other hand, it makes the campaign easier than you would expect, seeing as how your AI comrade will usually buy you enough time to rebuild if you make a costly mistake.

But as with most games, it's better to add a real friend than deal with the occasional questionable decisions of an artificial teammate, and Red Alert 3's greatest asset is its cooperative campaign, a first for the genre. Should you go this route, your online partner (co-op play is unavailable on a local network) will take the role that the AI otherwise would, making the specific objectives mentioned above even more satisfying. It's a treat to play this way, and as you can imagine, completing a mission with a real-life counterpart is more compelling; it's a wonder that strategy games haven't attempted this sort of venture before. Unfortunately, getting another player into the match is a bit cumbersome. You must choose the mission and then enter the online lobby to issue the invitation, and when you invite the player, the game offers no feedback to let you know that the invite has been sent. The invited player does receive a notification pop-up and an invite notice, though there are times when the invitee won't receive an issued invitation, for no discernible reason.

Although the single-player/co-op campaign is great, multiplayer should give Red Alert 3 the same longevity that Tiberium Wars and Kane's Wrath have enjoyed. This is where the strengths and weaknesses of each unit become clear, and where distinct faction differences are even more palpable. For example, should you play Empire, you'll find that the lack of early-game antiair units makes you extremely vulnerable to Allied air attacks. As a result, immediate base harassment is all but necessary, unless you want your ore collectors and refineries to face early retirement while you spend funds on tech that will unlock the necessary units. Compared to previous Command & Conquer games, Red Alert 3 matches are more measured, thanks to the slower economy. This means fewer early rushes and greater emphasis on scouting, as well as a better chance to get the most interesting units into the mix. The big game-changer here are special powers, which can be terribly devastating and can dramatically turn the tide of the match.

You can issue simple commands to an AI comrade, though it's better to add a friend.

There are 28 maps on which to play, an impressive number indeed. The best of these, such as Secret Shrine and the cleverly named Reef Madness, pleasantly mix land, sea, and air combat thanks to varied terrain that encourages entertaining mixes of units. All in all, Red Alert 3 is, with a few exceptions, relatively well balanced and thus an obvious choice for competitive strategists who wish to showcase their battle prowess online. Ladder and clan matches are available and function much the same way as they did in Command & Conquer 3, and as before, the in-game BattleCast option lets you broadcast your game to others, even allowing for someone to provide on-the-fly commentary. Like C&C3, it even comes with telestrator tools that let you draw directly over the match in progress like a sports commentator giving a play-by-play. If you need offline practice, you can skirmish against the AI, though the short live-action video intros that obscure the minimap when you encounter an opponent were a bad idea here. These portraits are a fun feature of the campaign but are annoying during stand-alone skirmishes when the need for a functioning minimap far supersedes any amusement that these scenes provide.

The overall Red Alert 3 experience is a raucous one, but it lacks the technical tightness featured in the last few Command & Conquer games. Pathfinding is probably the most noticeable and annoying issue, particularly when amphibious units are involved. Units get stuck jogging in place against a wall or stopping at the edge of a plateau, and the addition of water to the terrain seems to confuse them even more. We also ran into a number of glitches: Units clipped into bridges and got stuck, performed incorrect animations (for example, units would swim across land), and in several skirmish games, we could pull the camera out indefinitely until the screen went black.

Red Alert 3's visuals pop right off of the screen. The colors are bright and vivacious, and therefore perfectly suited to the game's in-your-face mirth. Tropical maps are drenched in golden light, and multicolored beach umbrellas dot the shores, both contributing to and contrasting with the visual splendor of exploding hammer tanks. They also feature possibly the finest water effects yet seen in an RTS game, and the sunlight dances pleasantly on the turquoise waves. Electrical effects such as those emitted by Tesla coils also deserve particular mention for the flashiness of their violent zaps. Units are detailed and the most unusual ones look really cool, so though Red Alert 3 doesn't push a lot of polygons, its lovely design brings a modern look to an older franchise while running smoothly on a variety of systems. One interesting graphical feature is the yellow outline that surrounds selected units, which is a neat choice but a double-edged sword. On one hand, it lets you easily identify your own selection on the screen and can be a welcome visual cue. On the other, the outline is a bit too thick, which makes it difficult to identify which type of units you've selected. It also makes it easy to get confused if a competitor chooses yellow as his or her unit color in a multiplayer match.

The colorful visuals go well with the story's joyful cheesiness.

Along with buoyant visuals comes an upbeat soundtrack featuring a fun mix of ambient music and rocking battle cues, not to mention an array of boisterous explosions. Although much of it is unremarkable, there are some real standouts used during the campaign, such as a flowing new-age track used in Soviet missions, and some jolly Asian-inspired themes that set the mood during the Empire campaign. And what would a Command & Conquer game be without fun unit responses? When special unit Natasha asks if you like her scope in that thick, fake Russian accent, it's hard not to let out a guffaw.

A few problems aside, Red Alert 3's cooperative campaign and cool new faction offer plenty of enjoyment for players who don't mind a little cheese with their meat. This isn't exactly the genre's next step forward, but it's a slick and entertaining evolution of a classic franchise that's hard to dislike. Rest assured, that quirky exterior masks a strong campaign and an equally substantial multiplayer component that will keep you and your dolphins busy well into 2009.

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Classic game room Review

Classic Game Room HD reviews COMMAND & CONQUER RED ALERT 3 Ultimate Edition for the Playstation 3 PS3 video game console.

From Electronic Arts comes the wildest Command and Conquer yet with girls, guns and giant robots! This CGRHD review of Command and Conquer has gameplay footage from Command & Conquer Red Alert 3 recorded in HD showing game play in this real time strategy video game.

Take command of the Soviets, Allies and Imperial Japan in this all out strategy game to the death. The storyline is entertaining and the cinematic cutscenes have actors like George Takei, Jenny McCarthy, Tim Curry, Jonathan Pryce, J.K. Simmons, Kelly Hu and Ivana Milicevic. Vinyl miniskirts, cleavage and helicopter gunships make Command & Conquer a well rounded game for boys who like RTS games and um... ladies. It's a great mix! Hours of gameplay, PS3 trophies and an arsenal of crazy weapons and machines make C&C Red Alert 3 the biggest game in the series to date.

Published by EA in 2009 for the PS3, this version has bloopers from the recording sessions and a short called The Women of Command & Conquer Red Alert 3. A must have for fans of the RTS video game genre.

Classic Game Room HD reviews PS3 games as a PS3 reviewer reviewing PS3 games like Command & Conquer Red Alert 3.

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IGN Review

You may think you know about the sneak attack on Pearl Harbor, but you don't. In Command & Conquer: Red Alert 3's alternate history, it's the Allies launching a surprise attack on Hawaii, a longtime stronghold of the Empire of the Rising Sun, and that's just the tip of the proverbial iceberg. Red Alert 3 puts tongue firmly in cheek and dreams up a bizarre world where armored bears parachute from the sky, transformable Japanese mecha wreak havoc, and Mount Rushmore is actually a secret military facility where Honest Abe's head shoots deadly laser beams out of his eyes.


Video Review - Watch or download the video here (HD available).


Red Alert has always been the more "colorful" of the Command & Conquer franchises. Its premise of time travel messing up the space-time continuum allows it to come up with some silly scenarios that are conveyed by scenery-chewing performances by actors in live-action video sequences. So with the Soviet Union facing defeat at the hands of the Allies, a trio of Russia's finest (played by Peter Stormare, Andrew Divoff, and Tim Curry) travel back in time to whack Einstein. This is a tip of the hat to the original Red Alert, where Einstein travelled back in time to whack Hitler. Job done, the Soviets return home only to discover that, like Eckels stomping on a butterfly in A Sound of Thunder, messing with time has unforeseen repercussions.

Take that, Lady Liberty!

What results is three campaigns that let you play from the perspective of the Allies, the Soviet Union, and the new Empire of the Rising Sun, basically a Japan that's led by Sulu from Star Trek and armed to the teeth with almost every notable Japanese cliché turned into a unit. There's the aforementioned transformable mecha as well as non-transformable samurai robots, high-tech ninjas, suit-clad engineers, and, yes, even a skirt-wearing schoolgirl armed with Akira-like psychic powers. Not to worry, because the Allies and Soviets can play silly too, with helicopters that shrink opponents to pint size, tuxedo-clad spies, armored zeppelins, and leggy female commandos.

The big new addition in Red Alert 3 is that the entire single-player game has been designed with co-op in mind. You can either play with another human being or with the computer, but basically you each control your own base and forces. If you're playing with a human, there's built-in voice-chat and an ability to drop markers on the map to get their attention. If playing with a computer, you can issue orders for them to seize a location, or strike a certain target. It's a good dynamic because it can make what are traditionally long slogs shorter; you effectively have double the forces that you would normally have in a traditional RTS. Quite often, I let my computer partner tackle half the map while I tackled the other.


She's so pretty.
There's also a naval element in Red Alert 3, as many maps incorporate bodies of water. You can build submarines, dolphins, carriers, and battleships, though the line between naval and land warfare isn't exactly cut and dry due to the amphibious nature of many units. Vessels can sprout legs or treads and roll up to dry land, and some land units can float. It adds an extra dimension that was lacking in previous C&C games, and it also lets the developers show off the gorgeous water tech.


Credits : Gamespot, Classic Game Room, IGN, Youtube